Noti.Group RSS Feed
  • Contact Us
Tuesday, March 17, 2026
Noti Group Logo
  • Home
  • World News
  • Business
  • Health
  • Sports
  • Entertainment
No Result
View All Result
  • Home
  • World News
  • Business
  • Health
  • Sports
  • Entertainment
No Result
View All Result
Noti Group
No Result
View All Result
ADVERTISEMENT

Exit 8’s director was inspired by watching people play the game

in Technology
Reading Time: 3 mins read
399 12
A A
0
Exit 8’s director was inspired by watching people play the game
137
SHARES
6.8k
VIEWS
ShareShareShareShareShare

Few video game adaptations understand their source material quite like the Exit 8 film. It takes the rules and structure of the game — which strands players inside of a looping hallway in a Tokyo subway station — and then builds on them with actual characters and a story. And according to director Genki Kawamura, one of the reasons that the movie feels so fresh could be because of how he approached it. “I wasn’t necessarily thinking about a film adaptation of a video game,” he tells noti.group. “I was thinking about how to create a new cinematic experience that blurs the lines between video game and cinema.”

The two are very similar, and the film even starts out with the game’s first-person perspective. And like the game, the movie features a person stranded inside of a hallway that repeats itself, and the only way to get out is to spot “anomalies” — basically, weird shit that changes in each loop — and then switch directions. Kawamura says that he discovered the game because he plays a lot of indie titles, and he was immediately attracted by just how much like Tokyo the space felt. But he also realized the premise could make for a much more universal story. “I felt like a lot of people who live in cities have had that experience of getting lost in a passage like that,” he explains. “I felt like combining the Tokyo design and the very universal experience could create something cinematic.”

But turning the game, which has no characters or story and lasts less than an hour, into a movie required adding a lot of elements. The main character, known only as the Lost Man (Kazunari Ninomiya) is struggling with both keeping a job and the potential of becoming a father when he encounters the strange, looping hallway. While there, we meet other characters, including the Walking Man (Yamato Kochi), who starts out as a source of terror, along with a young woman (Nana Komatsu) and small boy (Naru Asanuma), who are similarly trapped. There are also new anomalies that weren’t in the game, and Kawamura says the idea was to create unsettling moments that related to the outside world. For Ninomiya’s character, for instance, this means some pretty creepy baby-related sound design.

One of the most interesting things about the film is how each character approaches the rules of the hallway, which require carefully inspecting the surroundings before deciding whether to walk forward or backward. Some take their time, some rush, and they all look at things in a different order. It’s a bit like watching different people play the game — which was exactly the intention.

Kawamura says he had a discussion with Shigeru Miyamoto, in which the famed Super Mario and Legend of Zelda creator told him “a good video game is fun to play but it’s also fun to watch somebody play.” So some of the inspiration for the characters came from places like YouTube, where the creative team watched playthroughs of the game to see how players approach and react to things. “Everyone is playing by the same rules and in the same space, but each player makes different mistakes, and they have different reactions to each failure,” Kawamura says. “And I thought that because of that, the personality of the individual player comes to the surface.”

If you have played the game, watching Exit 8 is a surreal experience. It takes place in a space you already understand intimately, and then twists it in new and uncomfortable ways. Kawamura had a similar experience on the set itself. The hallway was built on a sound stage and consisted of two corridors — nicknamed Hitchcock and Kubrick — connected by a small pathway dubbed Mizoguchi. Kawamura says this structure allowed the team to create long, continuous shots that made it seem like the hallway was looping. The idea was to confuse viewers — though the filmmakers weren’t immune.

“It was a good tool to disorient the audience,” he explains. “Even we got confused about where we were on set during the shoot.”

[Notigroup Newsroom in collaboration with other media outlets, with information from the following sources]

Tags: entertainmentFilmInterviewReportTIFF
Previous Post

Sports fanatic Brandon Steiner buys over 4 million baseball cards

Next Post

Women Wearing Shoulder Pads’ creators did it for the culture

Related Posts

The messiah rises in Dune: Part Three’s new trailer
Technology

The messiah rises in Dune: Part Three’s new trailer

March 17, 2026
Jimmy Buffett Coral Reefer Band tour 2026: Where to buy tickets
Entertainment

Jimmy Buffett Coral Reefer Band tour 2026: Where to buy tickets

March 17, 2026
Nintendo Switch 2 update adds ‘Handheld Boost Mode’ for original Switch games
Technology

Nintendo Switch 2 update adds ‘Handheld Boost Mode’ for original Switch games

March 17, 2026
Sarah Michelle Gellar slays in 'Ready or Not 2,' reacts to 'Buffy' news
Entertainment

Sarah Michelle Gellar slays in ‘Ready or Not 2,’ reacts to ‘Buffy’ news

March 17, 2026
Load More
Next Post
Women Wearing Shoulder Pads’ creators did it for the culture

Women Wearing Shoulder Pads’ creators did it for the culture

No Result
View All Result

Recent Posts

  • Antigravity’s 360-degree drone is 20 percent off ahead of its next update
  • One Gerrit Cole inning means everything to contending Yankees
  • The messiah rises in Dune: Part Three’s new trailer
  • Jimmy Buffett Coral Reefer Band tour 2026: Where to buy tickets
  • Tyrod Taylor gets engaged to girlfriend in Italy

Recent Comments

  • Stefano on The Last Byzantine Medieval Town on Earth Is Being Destroyed, and It’s Too Late
  • Van Hens on The Last Byzantine Medieval Town on Earth Is Being Destroyed, and It’s Too Late
  • Ioannis K on The Last Byzantine Medieval Town on Earth Is Being Destroyed, and It’s Too Late
  • Panagiotis Nikolaos on The Last Byzantine Medieval Town on Earth Is Being Destroyed, and It’s Too Late
  • John Miele on UK government suggests deleting files to save water

Noti Group All rights reserved

No Result
View All Result
Noti Group

What’s New Here

  • Antigravity’s 360-degree drone is 20 percent off ahead of its next update
  • One Gerrit Cole inning means everything to contending Yankees
  • The messiah rises in Dune: Part Three’s new trailer

Topics to Cover!

  • Business (4,751)
  • Entertainment (1,864)
  • General News (326)
  • Health (327)
  • Investigative Journalism (11)
  • Lifestyle (4)
  • Sports (8,185)
  • Technology (6,091)
  • World News (1,336)
  • Contact Us
  • Terms and Conditions
  • Privacy Policy
  • RSS
  • Contact News Room
  • Code of Conduct
  • Careers
  • Values
  • Advertise
  • DMCA

© 2025 - noti.group - All rights reserved - noti.group runs on 100% green energy.

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In
No Result
View All Result
  • Home
  • World News
  • Business
  • Health
  • Sports
  • Entertainment

© 2025 - noti.group - All rights reserved - noti.group runs on 100% green energy.